If speaking in another language is unacceptable, tell me and I'll be sure not to do it again. To avoid further discussion in french seeing as this is an english speaking forum, I asked him to ask any question in french to me via PM. Je n'y répondrais pas en français une nouvelle fois sur cette page.Īgain, I did it to help the poor guy, I merely translated your answers. Pour ne pas flooder ce forum avec des messages en français que la plupart des utilisateurs ne pourraient pas lire, je te demande de me poser tes questions en MP. Si tu veux que ça soit possible uniquement a certain endroit tu n'as qu'a ajouter une branche conditionnelle au début de l’événement commun, en utilisant un interrupteur que tu pourras changer, par exemple quand tu arrivera sur la carte du monde. Choisis l’événement commun que ton objet appelle, nomme le tente.Ī- Déplacer un événement: ça va créer une nouvelle fenêtre, dans celle la tu choisis:Ĭhanger l'apparence du joueur ou Modifier l'apparence: (la tu sélectionne la tente, je te conseille d'utiliser l'mage que mlogan a posté)ī-soigner complètement (tu choisis tout le monde)ĭ-jouer un son (tu choisis celui que tu préfères)Į-attendre (tu choisis le nombre de frame que tu veux pour que le son joue complètement)į-tu rechanges l'apparence du héros pour son apparence normale en faisant comme dans aĮt voila! Maintenant dès que tu consommeras l'objet tente, toutes ces commandes seront exécutées. Tu devras choisir une liste d’événements, souviens toi du nombre.ģ- Maintenant va dans le panel evt. Nomme le tente.Ģ- Fait qu'il appelle un événement commun quand consommé. I also played FF6, if that matters, so I know exactly what he wants to do, RishigangiX provided a perfect answer that will look just like he wants.ĭonc, pour créer quelque chose ressemblant à FF6:ġ- Crée un objet dans la base de donnée, fait qu'il soit consommable via le menu uniquement. I don't know if I'm breaking any rules doing so (I checked the forum rules tab), but seeing as you all provided functional answers in english, that he doesn't look like he understands, and that he comes back to it 10 days later, maybe this way will work. If you have some suggestions/ideas/requests or see something that need to be fixed or edited kindly inform me and I will try my best to help soon.Okay so I'm going to help the guy by posting the explanations in french. Optional, I would be glad to see what you did with the tilesets Send me screenshots, videos, demos or whatever! You are not allowed to post my tilesets somewhere else without my permission but you can link to this thread.If you like to post edits of my work, kindly let me know. You may edit following tilesets and edits as you like as long you credit me for the base.But I highly appreciate it to mention me when usig my tilesets and icons outside of the community e.g. CWStudio’s (known as Whitewitchworks on the forum) resource thread, Crescent Wing Studio presents MV Tiles, contains quite a few awesome things like MV sprite recolors and a few generator parts, but for this spotlight we’ll be focusing on their tiles. You do not have to credit me for screenshots/mockups or all kind of images that includes my tilesets on this board. 100+ f rame by frame made animated objects (.gif and spritesheets supplied) - Modular tiles for walls, floor, carpets, tables etc. One of a kind asset ( no poorly made zelda/pokmon rip-off here) - Thousands of furniture with different versions and styles. If you use the following tilesets and edits kindly credit me, Cyanide. Some of the Features: - Crisp minimal RPG style.You may be use the following tilesets and edits for non commercial and commercial use if not mentioned otherwise.You must own a legal version of RPG Maker MV to use these edits and the credit goes to Kadokawa if not mentioned otherwise.If you still like to use them with the editor you might need to rearrange some of it. To get the most out of the following rtp edits and tilesets use them for parallax mapping.
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